Engineering Project Manager - GPU and Display
London, England, United Kingdom
At Apple, we believe excellent ideas have a way of becoming extraordinary products with unique customer experiences at the highest quality. We believe when you bring passion and dedication to your job, there’s no telling what you could accomplish! The people here at Apple don’t just build products — they craft the kind of wonder that’s revolutionised entire industries. The Gaming, Graphics & Machine Learning team is looking for an Engineering Project Manager to help shape our next generation products. You’ll be responsible for leading planning, execution, and communication between several engineering groups at Apple, and helping define/run processes that ensure GPU & Display deliverables for these products are met. This role requires an energetic and motivated individual with strong communication, organization, and technical skills who works well in a fast-paced dynamic environment.
Description
Apple’s Gaming/Graphics/Machine Learning SW Group provides the graphics software foundation across all of Apple's innovative products, from iPhone, iPad, and Apple Watch, to Apple TV, iTunes, and Mac. As a key link between developers and our hardware, the GPU Graphics & Displays team drives the development of display, graphics drivers, and higher layers of the software stack. As the EPM in this area, you’ll own, or participate in:
1. Drive, own, and ship all aspects of large, cross-functional efforts to launch GPU/Display SW stack for all Apple products.
2. Defining and tracking progress towards milestones in HW/SW leading into production.
3. Partner with various teams across Apple to drive GPU & Display feature deliverables through the product development life cycle.
4. Establish, manage, and communicate program feature plans, active investigations, escalations, and drive technical risks to resolution.
5. Ability to dive deep on technical topics and abstract the right level of information into an actionable path forward with cross-functional consensus.
6. Identify and highlight technical risk areas and mitigation strategies in partnership with the technical subject matter experts.
7. Maintain & influence a multi-year roadmap of products for GPU & Display features.
8. Strive for continuous improvements and increased efficiency across program management processes.
Minimum Qualifications
* Understanding or experience of software development and validation of HW or understanding of system level frameworks is a plus.
* Background in CPU, GPU (Graphics HW, APIs like Metal) or exposure to Display technologies (e.g., Color, HDR, etc.) experience is a strong plus.
* Experience in introducing products into manufacturing, or high volume production is a huge plus.
Key Qualifications
Preferred Qualifications
* Demonstrated leadership on major, cross-functional projects.
* Excellent written and verbal communication skills.
* Self-motivated and proactive with demonstrated creative and critical thinking capabilities.
* Demonstrated ability to quickly understand technical concepts in a wide range of fields.
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