We have an excellent opportunity for a passionate game developer to join our team as a Dialogue Engineer for a fixed term contract of 6 months.
Based at our well-established studio in the heart of Sussex in the UK, you will be working as a key member of the audio team on our next unannounced Total War title. In this role, you will be able to make a real impact on our games. You will bring your knowledge and experience to help push the boundaries of the strategy genre by collaborating with the wider development team - striving to make our titles better than ever before.
This role would require on-site attendance for recording sessions on a regular basis. Key Responsibilities As part of our wider and experienced dialogue engineering team, you will work with a wide range of developers to deliver a AAA dialogue experience in line with the styling and feedback set out by the Audio Director. On a day-to-day basis you will:
* Take ownership of the production and delivery of Dialogue for both individual characters and group assets.
* Cast and audition actors, directing the performance in line with a brief, recording and editing the final content and then implementing and mixing dialogue in-game using Wwise (and our in-house tools), to commercial standards for non-linear and linear usage.
* Liaise with our internal quality assurance team and Development Managers to ensure dialogue testing is adequately covered.
* Carry out voice design work using plug ins and specific recording techniques for non-humanoid characters.
* Work with script writers and designers to ensure a rich dialogue experience which is both varied and believable.
* Fix bugs.
* Look to continually evaluate and improve the dialogue experience by keeping abreast of current successful titles and trends in dialogue production and implementation.
Knowledge, Skill and Experience Essential
* Must have shipped at least 1 AA or AAA project as part of a game audio team.
* Proven experience working with actors
* Expert dialogue recording and editorial skills
* Ability to record, track-lay and mix dialogue to picture to commercial standards
* Use Reaper or equivalent DAW to advanced level
* Proficient with industry standard Plugins, i.e. Fabfilter, Izotope RX
* Excellent communication and organisational skills
* Able to review work and present detailed and constructive feedback
* Able to multi-task, assisting the planning and scheduling of dialogue production efforts while remaining quality focused and adhering to deadlines
* Able to work as a team player and under own initiative
* A keen interest in and a passion for audio in video games
Desirable
* HND in Sound Engineering (or above)
* Acting coaching/voice direction experience
* Experience with proprietary games development tools
* Experience with creature voice design work or sound design experience
* Knowledge and familiarity of our brand