What are you working on?
* The name of the project(s): SPINE
* Genres: Action, Shooter, Arcade, Fighting
* Platforms: PC, Console
For which tasks (responsibilities)?
* Work on the game logic as part of the technical design team.
* Actively participate in the development and improvement of the game's combat system, integrate and fine-tune combat animations, player abilities, opponent behavior, etc.
* Collaborate with the team's game designers to fine-tune and polish the gameplay experience, including opponent and boss behavior, animation timing, attacks, and more.
* Prototype new game features.
* Work with UE5 systems related to gameplay logic and animation, such as Blueprints and the Gameplay Ability System.
What kind of professional are we looking for?
* Experience working with UE5/UE4, particularly with Blueprints, for 2 years or more.
* Ability to independently debug and identify issues to be addressed and fixed by project programmers.
* Strong teamwork skills, attention to detail, and accuracy.
* Portfolio showcasing personal game projects or demos of any complexity.
Why do we enjoy working here?
* A great team with a friendly and informal work environment (we share colleagues' interests, play video games together, and organize internal game jams).
* Support of professional development, participation in specialized conferences and educational events.
* Remote work from all over the world.
* Working hours from 10 AM to 7 PM (GMT+3) with possibility of adjustment.
* Competitive salary (depending on professional qualifications).