What are you working on?
* The name of the project(s): UFL
* Genres: Simulation, Sports
* Platforms: Console
For which tasks (responsibilities)?
* Work closely with the Lead Light Artist to achieve the desired visual aesthetics for the game.
* Develop environment-specific lighting that complements the art direction and enhances gameplay.
* Create and implement final light look development to ensure visual cohesion and aesthetic excellence.
* Optimize lighting for performance without sacrificing visual quality.
* Collaborate with environmental artists, material artists, and technical artists to integrate lighting effectively.
* Maintain up-to-date knowledge of lighting techniques and industry trends.
What kind of professional are we looking for?
* Minimum of 2 years experience in lighting for video games, with a focus on AAA titles.
* Mastery of industry-standard lighting tools and software.
* Familiarity with Unreal Engine or other industry-standard game engines.
* Experience in PBR (Physically-Based Rendering) workflows.
* Strong understanding of color theory, composition, and lighting principles.
* Excellent attention to detail and a commitment to creating high-quality work.
* Proven track record of delivering projects on time without compromising artistic vision.
What are the conditions and bonuses?
* Competitive salary;
* Medical insurance, sick leaves and social benefits;
* Relocation package;
* Sports compensation;
* Online English classes;
* Referral bonuses;
* Co-working compensation;
* Corporate events.