Technical Artist V
Location: London
Length: 6 Months
Rate:From £54.81 p/h PAYE+ (Approx. £114K per annum)
Hours: 9am-6pm
This client is a top 5 tech giant and owner of some of the world’s most popular social media platforms and instant messaging apps, connecting billions of people across the globe.
Job description:
A Technical Artist is the key bridge between artists and engineers, and AR Art is currently looking for a passionate team member to closely work with a multidisciplinary team to build new cutting-edge social experiences in Augmented and Mixed Reality.
In this role, you will be creating complex and optimized immersive experiences across a variety of the organisations products.
Responsibilities:
* Partner closely with the engineering and design teams to develop content and strategy across a range of devices and give feedback on Tooling.
* Implement runtime logic within a complex real-time environment with performance limitations in mind.
* Prototype, profile and optimize custom shaders
* Optimize content through enhancing performance and instructing the artists and designers on asset creation, modelling and texturing best practices.
* Develop broad technical expertise to assist in a wide variety of technical and artistic tasks, including diagnosing and fixing bugs.
* Quickly solve issues with cross-functional leads.
* Thrive in a dynamic, fast-paced environment.
* Design, manage and maintain the pipeline from artists and designers through to deployment.
Minimum Qualifications:
*
o Demonstrated expertise at understanding inner workings of a real-time game engine (Unity, Unreal, etc)
o Experience with game/real-time profiling and optimization techniques.
o Experience with real-time scripting (JS, React).
o Experience in shader languages (GLSL, ShaderLab, HLSL).
o Experience shipping products with stringent runtime performance constraints, such as complex mobile or 3D applications or games.
o Experience collaborating on multi-disciplinary teams.
o Experience communicating across team members including engineers and artists.
o Experience in real-time content authoring (characters/environments/VFX/animation/lighting).
o Experience working with version control systems (Git, Perforce, etc.)
Preferred Qualifications:
*
o Deep knowledge of low level real-time graphics pipeline concepts.
o Being passionate and informed about emerging technologies.
o Self-motivated, product thinking mindset.
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