Climax Studios was established nearly 30 years ago, we have an extensive history in developing all kinds of digital experiences across all formats, and we have won multiple awards along the way. It truly is an exciting and inspiring place to work and you'll be based out of our new state of the art studio located in the heart of the beautiful Albert Dock in the city centre of Liverpool.
You take your creativity seriously and games should be what get you fired up and passionate. At Climax we embrace those who see things in a different way and aren’t afraid to try-out new things and push themselves out of their comfort zones.
We are seeking an experienced Combat Designer to join our team and bring engaging, responsive, and memorable combat systems to life. You’ll be responsible for designing player abilities, enemy archetypes, and encounters for a AAA FPS project. Working closely with the level design team and other disciplines, you’ll help craft the moment-to-moment gameplay experience that defines our game.
Benefits
* Fresh fruit and snacks
* A friendly, focused, ambitious and relaxed working environment
* Ongoing training and development, with career progression
* Great dockside location, a short walk from the rail station, bars, restaurants, coffee shops
* Group Private Medical Insurance provided by BUPA
* Group Life Insurance
* Employee Assistance Programme
* Group Income Protection
* Company Pension Scheme
* Cycle To Work Scheme
* Eye-Care Vouchers
* Bring your doggo to work! We're a dog friendly studio, bring your pooch in to meet us.
* Bean to cup coffee machine in the studio.
* In-house clubs and socials. From board games, tennis, football to D&D nights, there are lots of opportunities to socialise.
* Our regular socials include Project Wrap Parties, team and studio events, Christmas and annual Summer parties and some great charity fundraising events.
Experience & Requirements
* Experience as a Combat Designer on at least one published AAA console title, preferably FPS.
* Strong knowledge of AI behaviour, combat mechanics, and encounter design.
* Proficiency with Unreal Engine 5, including Blueprint scripting.
* Ability to rapidly prototype and iterate within the engine.
* Excellent problem-solving and communication skills.
Responsibilities
* Design and implement player abilities, enemy AI behaviours, and combat encounters using Unreal Engine 5.
* Prototype and iterate on enemy archetypes, attack patterns, and player mechanics to deliver polished gameplay experiences.
* Collaborate with level designers to integrate combat scenarios seamlessly into game levels.
* Maintain clear and detailed documentation for all combat systems and mechanics.
* Playtest and refine systems based on feedback, ensuring balance, responsiveness, and fun.
* Provide constructive critique during game reviews and contribute creative solutions to challenges.
Location:
Liverpool
England
United Kingdom
Area of Work:
Design
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