Job Description TECH ARTIST Create and maintain Blueprints, Anim Sets, Materials, Character Models and Physics Assets. Work closely with game designers, programmers, animators and artists to help bring the heroes within Predecessor to life. Solve technical challenges blocking Animation, Rigging, FX and Tools. Improve and help establish pipelines & best practices for content teams. Troubleshoot existing tech and support incoming tech. Work with multiple teams throughout the pipeline and be a point of contact for troubleshooting and implementation within the engine. Work with artists to create materials, textures and shaders for Character related content such as skins. Must have 3 Years of experience in Technical Art Programming or Scripting experience (C++, Python, HLSL, etc.) Strong knowledge of Maya and 3DSMax. Experience within the Unreal Engine Have strong technical problem solving skills that allow for quick project execution. Self-motivated, self-sufficient, well organized, and able to multitask. Ability to work collaboratively and communicate with multiple teams. Ability to thrive in a fast-paced environment. Passion for games, particularly MOBAs. Nice to have Have a background in an additional discipline such as VFX, Animation or Modeling.