What we're looking for
A talented 2D artist who can bring our gaming-for-good concept to life!
Project overview
We’re developing a native iOS mobile game (built in Swift/Xcode) that supports young people with their smartphone addiction and requires a strong visual identity. The current art style is stylised with fantastical elements though we’re open to evolving it to best cater to our target audience. This role will be pivotal in establishing the game’s visual aesthetic and designing a range of art assets.
Scope of work
* Research and mood boarding with a view to refine our art style
* Establish our concept’s visual identity
* Asset generation (character designs, locations and backgrounds, props, UI art)
* Support other designers in the team with a branding project
* Support with filling in the gaps in our design
Technical requirements:
* All assets must be created in 2D and need to scale to different screen sizes
* Assets need to be optimised for use in a native iOS project, ensuring smooth integration with Apple frameworks like the Screen Time API
* There may be scope for sprite sets/animations
Our offer
* Play a key role in an interesting, challenging and potentially hugely impactful project
* Competitive budget
* Collaborate with a skilled and remote-friendly team
* Flexible working arrangements
* Access to our own research and offer references to support with visual development
Requirements
* Solutions-oriented
* Self-starter and can manage own workload
* Team friendly, collaborative and communicative
* Open to feedback
* Strong understanding of game art principles, including composition and colour theory
* Experience with shipping 2D mobile game projects
* Relevant portfolio that demonstrates your skills
* Proficiency with Figma and your choice of software
Nice to have's:
* Leadership experience
* UI/UX experience
* Flexible approach
* Animation skills
* Deep understanding of idle, MMORPG or crafting games
* Knowledge of consumer technology or productivity apps
Must be UK-based