What are you working on?
* The name of the project(s): Riorise
* At what stage of the project(s)? release
* Genres: Action, Role-playing, Adventure
* Platforms: Mobile, Android
Team size and structure?
25
For which tasks (responsibilities)?
1. Developing and Maintaining GDD: Write and keep the Game Design Document up to date, improve existing functionalities, and develop new mechanics to maintain high project quality.
2. Feature Supervision and Acceptance : Coordinate the feature development process with the team, monitor implementation, and accept completed elements for further integration into the game.
3. Managing Game Economy: Design and balance economic systems, define and adjust difficulty curves, probabilities, and monetization points.
4. Data Analysis and Gameplay Improvement: Work with analytics to understand player behavior, identify weak points, and make changes to improve retention and engagement metrics.
5. UX/UI and FTUE Involvement: Participate in the development of the user interface and first-time user experience (FTUE) to enhance navigation and accessibility for players.
6. Level Design: Participate in creating and tuning game spaces.
7. Close Team Collaboration: Work closely with other departments for effective implementation of game mechanics, participate in regular meetings to discuss project progress and resolve issues.
8. Creating Scenarios and Activities for Players: Design in-game events, missions, and activities to maintain interest in the game and allow players to develop their roles.
9. Creating and Maintaining Game Design Documentation: Formulate, describe, and regularly update documentation on game mechanics and rules for the entire development team.
What kind of professional are we looking for?
1. Game Designer Experience of 5+ Years: Experience in a game designer role, preferably in midcore mobile projects or open-world games. Knowledge of RolePlaying games and working with game economies is a plus.
2. Skills in Creating and Balancing Core and Meta Features: Experience in balancing difficulty curves, probabilities, monetization points, and other key gameplay elements.
3. Understanding of UX/UI and FTUE: Knowledge of UX/UI principles and first-time user experience (FTUE) to guide players and enhance their interaction with the game.
4. Skills in Writing and Maintaining GDD: Ability to clearly document ideas, improve existing functionality, and develop new mechanics in a GDD for the team.
5. Experience with Analytics: Skills in analyzing game metrics and data to identify improvement areas and adapt gameplay accordingly.
6. Level Design Skills: Basic understanding of level design to create engaging game spaces is beneficial.
7. Communication Skills and Teamwork Experience: Ability to effectively collaborate with artists, developers, and analysts to jointly achieve project goals.
8. Proactive Approach and Flexibility: Willingness to work in a fast-paced environment, and the ability to find and propose solutions to emerging problems.
9. Documentation Creation and Management Skills: Ability to clearly formulate and present ideas and mechanics to the team, creating documentation that helps the development team realize concepts
What is important for us in a person?
Communication Skills: Strong communication and presentation skills, with the ability to convey ideas and solutions to the team and management.
Why do we enjoy working here?
* The ability to influence the product
* Professional development atmosphere
* Creative freedom and realization
What are the conditions and bonuses?
* Fully remote work with a flexible schedule;
* Work on a successful project in a growing market;
* Competitive salary;
* Health insurance after 3 months of employment;
* 2 paid days off per year;
* Specialized training with partial or full company funding;
* Performance-based bonuses;
* Opportunities for professional growth and development within an international project.
The selection process
3 stages of the interview:
1) Recruiter
2) Technical interview
3) Final stage (soft skills and the decision of offer)