As a GPU Software Engineer, you’ll be translating innovative research into high-performance, high-quality GPU compute solutions—playing a key role in delivering next-generation media technology to the market.
Hybrid working, 3 days onsite and 2 days working from home.
Key Skills & Qualifications:
* Degree in Electronics Engineering, Computer Science, or a related field.
* Proven experience in video processing or similarly performance-critical applications.
* Hands-on experience with Vulkan or other modern GPU APIs.
* Strong background in C/C++ development, both in building new systems and enhancing existing ones.
* Genuine enthusiasm for new ideas, a willingness to trust innovation, and the drive to execute effectively.
Responsibilities:
* Translate high-level mathematical models and research into production-ready encoder implementations using C++ and GPU compute technologies.
* Develop cross-platform solutions for operating systems including Windows, Linux, iOS, and Android.
* Enhance, maintain, and expand existing codebases (C/C++/Python).
* Integrate third-party commercial and open-source software components.
* Produce clear and well-structured technical documentation, including specifications, APIs, and integration guides.
* Support external partners and customers in integrating SDKs.
* Test and evaluate complex signal processing code to ensure performance and reliability in production releases.
* Manage your own workload with accurate time estimates, effective task prioritisation, and a focus on high-quality design.