Machine Learning Engineer for Game Technology
Location: United Kingdom, London
Why PlayStation?
PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. We’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation5, PlayStation4, PlayStationVR, PlayStationPlus, and acclaimed PlayStation software titles from PlayStation Studios.
We strive to create an inclusive environment that empowers employees and embraces diversity. We welcome everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.
Experienced Machine Learning Engineer for Game Technology
We are looking for an experienced machine learning engineer with a solid understanding of low-level systems programming. If you are as comfortable in the memory view of your debugger as you are with training networks to solve problems, we would love to hear from you.
This role could suit an experienced embedded/games industry programmer with a passion for Machine Learning, or an accomplished Machine Learning/Vision programmer with a good understanding of computer architecture and performance.
The Team
The Advanced Technology Group (ATG) is part of PlayStation Studios and contributes to some of the most recognizable and ambitious console games and franchises. In addition to developing ground-breaking technology for our games, the group is also a key contributor to platform development, responsible for a large part of the GPU software stack that all PS5 games are built with.
You will be part of a small creative team of ATG programmers tackling problems centered around computer vision and machine learning. Examples of projects include the runtime tracking of PlayStation VR2 Sense controllers and a novel facial performance capture system used to produce assets for AAA games.
Role Overview
You are expected to develop innovative algorithms to solve novel problems, make technology choices, prototype solutions, and bring them to production. Some systems are expected to run on millions of PlayStations in homes, making high run-time performance crucial. You should stay up to date with competition and the industry’s latest advances and academic developments. The role also involves close collaboration with teams in Europe, the U.S., and Japan, as well as technical communication of the ideas and solutions developed.
What we're looking for
1. Extensive experience with modern Deep Learning (PyTorch/TensorFlow): You will be expected to make decisions about data and architectures, implement pipelines for training and validation, and develop and deploy models in production.
2. Experience with C++ programming and strong debugging skills.
3. Understanding and experience of 3D maths/geometry: Including multiple-view geometry and 3D mesh representations.
Nice-to-have
1. Experience with Graphics and/or Game Engines.
2. Experience with Computer Vision.
Benefits
* Discretionary bonus opportunity
* Private Medical Insurance
* 25 days holiday per year
* On Site Gym
* Free soft drinks
* Access to cycle garage and showers
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
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