Unreal Engine Technical Artist - Creative Studio
I am hiring for an exciting creative studio that specializes in producing visuals and immersive experiences. They are looking for someone to join the close-knit team in the London office full-time.
About the Role:
1. Extensive work with Unreal Engine (UE5), focusing on tools, pipeline, and animation.
2. Working with Blueprints to create robust, efficient systems.
3. Using your skills in Shaders/Material Graphs to enhance the visual quality of the projects.
4. Utilising Niagara particle simulation systems to create dynamic, impactful effects.
Requirements:
1. At least 3 years of production experience.
2. Proven experience working with Unreal Engine (UE5).
3. Strong knowledge of Blueprints within Unreal.
4. Solid expertise in Shaders and Material Graphs.
5. Understanding of particle systems, particularly Niagara.
Desirable:
1. Experience integrating work with animators and 3D artists, including pipelines and workflows.
2. Knowledge of scripting languages such as Python, MaxScript, MEL, or Java.
3. Experience with animation pipelines, including the use of data from Houdini, Blender, or Cinema 4D, and working with rigging and animation data.
What's in It for You:
1. Genuinely exciting and innovative projects you get to work on.
2. A collaborative and supportive environment where creative input is encouraged.
3. Opportunities for personal growth and career development.
If you're interested in this role, please submit your CV and portfolio for review. If this isn't for you, but you're interested in hearing about roles in the XR space, please contact Robin at (email address removed). #J-18808-Ljbffr