Our client is seeking a Game Engineer to join them for a 12:month contract working on low:level game engine development.
Responsibilities:
:Develop game engine plugins, Android APIs, and demos to support and enhance game development processes.
:Analyse mobile games to provide developers with valuable performance insights.
:Optimise the performance of game engines and AAA mobile games for improved efficiency and user experience.
:Support Developer Relations activities through technical talks, tutorials, and blog posts.
:Work on development for R and D projects focussing on improving game performance.
Required Skills and Qualifications:
:Proven experience in developing high:fidelity games using a commercial game engine, ideally with a focus on engine development.
:Strong proficiency in modern C++ and object:oriented design principles.
:Hands:on knowledge of game engine technologies and development pipelines, including graphics, physics, and collision systems.
:Experience with Android development tools such as ADB, Gradle, and related technologies.
:Extensive experience in performance optimisation, with strong skills in using profilers such as Perfetto and Streamline.
:
Deep understanding of performance:critical concepts such as cache coherency, branch prediction, and multithreading.