Summary: Meta Reality Lab's mission is to help people feel connected, anytime, anywhere. Pushing the boundaries of what is technically possible in virtual worlds is a critical part of this mission. As a technical Artist you'll be working with a talented group of industry professionals leading the way in this emergent and creative space. If you're excited about forging into new territory and pushing the boundaries of real-time experience building across a variety of products, this may be the place for you. Required Skills: Technical Artist Responsibilities: - Supporting other Technical Artists in the strategic development of Art Pipelines, and Tech Art content including tools, assets and documentation. - Profiling and Optimisation of content for memory and performance, whilst maintaining high visual fidelity. - Working collaboratively as the bridge between the Art & Engineering disciplines to overcome technical challenges. - Working with the Technical Art team to prototype and iterate on new experimental features. - Hands-on, effective delivery of content to the game including debugging issues. - Works with the wider team on innovative prototypes. Minimum Qualifications: Minimum Qualifications: - Teamwork and communication skills, capacity to receive and offer feedbacks well as provide suggestions for asset or process improvements. - Showreel and example files that demonstrate technical art core skills and problems solving. - Competent in analyzing pipelines then automating processes for efficiency using scripting languages. - Demonstrated working understanding of commercial games engines and how to optimize content in them. - Demonstrated understanding of real-time game asset production and the process of taking an asset from conception to bug fixing and delivery in-game. - Experience in authoring simple shaders in HLSL / GLSL. - Experience in authoring simple VFX - Experience developing tools and/or gameplay logic using engine specific tools such as Unreal Blueprint or Unity C# scripts. - Solid understanding of core art fundamentals, colour theory, form and composition, lighting, plus an appreciation of game level design. Preferred Qualifications: Preferred Qualifications: - Good knowledge of tools and pipeline development for industry standard DCC packages, e.g. Maya or Blender. - Experience of working on Mobile platforms and VR platforms. - Experience with experimental Gen AI workflows including Comfy UI. - Experience with C# and/or C++ - Experience with Character Asset pipelines, rigging and related tooling. Industry: Internet