3D Modelling, Unity, Unreal Engine, Character modelling, skinning, riggingHuman 3D Character Modeller required to work on the measurement and 3D tracking for cutting-edge science using human biomechanics for robotics and virtual or augmented reality. Experience Candidates must have substantial human modelling expertise and a portfolio of work on challenging projects. Also be advantageous Unreal Engine and Metahuman Unity Python, C++, scripting, automation Skinning or rigging Retargeting Cloth or clothing modelling Optimising Model Geometry Typical projects Develop and manage highly realistic human models. Skinning and rigging characters for use in demonstration games and experiences. Prop design and modelling.