Want to work for a growing studio where you will have a direct and significant impact on the future of our games and new projects?
We are looking for an experienced Technical Artist to work within a passionate team to support engineers and artists, and help drive the company in new directions in visuals and procedural creation.
Main Responsibilities
* Design, Develop, and maintain efficient workflows, tools and pipelines for the art team
* Develop tools for Artists to automate processes, assist in asset creation and procedural generation
* Design, implement and maintain Materials for Artists and VFX
* Ensure assets conform to technical requirements
* Analyse and address performance bottlenecks related to Art
* Identify and resolve technical issues that arise during Art production
* Review current and emerging technologies and technical developments for inclusion in our games
* Share best practices and be the link between Art and Engineering
Person Specifications
* Strong technical proficiency in Unreal, including materials and Blueprints.
* Knowledge working with Houdini, PCG or other procedural generation tech.
* Excellent understanding of Physically Based Rendering (PBR) art pipelines.
* Practical skills with profiling and optimisation, and establishing platform standards.
* Drive to improve quality across our products.
* Passion for games and a willingness to learn new skills.
* Good documentation skills.
* Experience with Python.
* Practical knowledge of 3D packages such as Maya or 3DsMax.
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