We’re an exciting independent company and the goal of our games is to unlock people's imagination and help them express themselves in wonderful, fun ways.
This is an opportunity to play a crucial role in our small but efficient code team working on our recently announced title, King of Meat!
Reporting to Jonny Hopper (Co-Founder, Technical Director), you’ll be working closely with him and Adam Sibbick (Art Director) to make our game beautiful. We need performance! Coding workflow we use C++ for the majority of our dev work, but it is often more data-oriented than object-orientated. This lets us concentrate on the features and toolsets our asset creators genuinely need, keeping development as friction free as we can make it:
Rebuilding assets, including all shaders, takes around 25 minutes and it's a rare occasion that rebuilding from scratch is required.
Hot reloading means you only occasionally have to restart the game when game assets or data are updated.
That was such a relief after years of bloody Unreal. 20 minutes and everything's built and the game is running. Maybe you can help!
Think creatively about how to push the game’s visual bar and blow our minds.
Work closely with Adam, our Art Director, to deliver on the game’s visual direction
Pivotal to the success of the game, having specced and delivered key visual and pipeline technology
Have 5 + years' experience as a Rendering Engineer
Know lots about performance tuning and optimisation
Be at C++ Level: Advantageous qualities
Shipped a game as part of a team
Experience delivering a cross-platform project
This role is a full time position with an opportunity for you to make a significant contribution not only to the game but to our team and the company. We respect people's personal time and have an anti-crunch policy. So long as you don't check in untested code on the Friday evening of milestone week, we won't expect you to work outside your normal hours. However, if you do have time to spare, we have frequent after work activities, including Magic The Gathering, poker, RPGs, miniature painting, karaoke and the ever present pub.
We’re based in Guildford, UK, and are interested in both onsite and remote candidates. We offer competitive wages and are an actively equal opportunities employer.