Job Description
Be a part of building the future of AI with a rapidly growing, highly successful team!
Position: Unity Technical Artist
Join the expanding team at 1956 Individuals/SKC Games, one of the hottest AI prospects for 2025. Learn and grow from industry experts!
Location: THIS IS A UK OFFICE - PLEASE ONLY APPLY IF YOU ARE ABLE TO GET TO SKC'S OFFICES IN HAVERHILL OR WILLING TO RELOCATE.
Our Story...
1956 Individuals are a business to business product that was born out of the interactive technology created as part of our video game project within SKC Games Studio. We create interactive fully customizable characters that can educate people across a diverse range of industries and settings.
SKC Games Studio is an independent video game developer based in the UK, focusing on creating engaging, enlightening, and informative story-driven RPGs that challenge players of all ages.
Our mission is to revolutionize the gaming industry by delivering unparalleled entertainment that utilizes cutting-edge technologies and immerses players in new and exciting environments. Our games provide both entertainment and thought-provoking content.
Job Overview:
Opportunity:
1956 Individuals are looking for a Unity Technical Artist who can ensure content is feasible and optimized for upcoming projects. The Technical Artist will guide the content production pipelines and help maintain performance, including developing shaders and workflows while ensuring that art meets both high visual quality and performance targets. The ideal candidate proactively seeks opportunities to elevate the look and feel of the project, embraces constructive feedback, and thrives in a collaborative environment.
You'll be doing this:
* Collaborate with the Art Director, Game Designers, and Programmers to develop and implement high-quality art assets.
* Implement and optimize shader functionality, lighting, and special effects in Unity with knowledge of C# shader scripts.
* Create and modify shaders via Unity’s shader graph.
* Post-processing effects with a focus on volumes, familiarity with Unity’s Universal Render Pipeline and High-Definition Render pipelines.
* Build and maintain asset pipelines and workflows to ensure efficient production of high-quality game assets.
* Optimize game performance by guiding artists in enhancing techniques for optimizing the game engine.
* Debug and troubleshoot issues related to game assets, effects, and technical features while providing feedback, documentation, and guidance to team members.
* Drive tech art standards and ensure all content meets technical specifications while hitting the art direction criteria.
* Support the team during prototyping and problem-solving technical challenges.
And you'll need this:
* Hands-on experience in Unity.
* 3-5 years’ experience as a Technical Artist in a game development studio.
* Proficiency in Unity, with experience in developing games for AR/VR, PC, or console platforms.
* Experience with creating shaders, lighting, and special effects in Unity.
* Knowledgeable in character animation tech dependencies.
* Good understanding of optimization techniques and robust memory budget management.
* Portfolio showcasing rigs, tools, scripts, and documentation.
* Great knowledge of end-to-end art creation applications (Maya, Blender, Substance, Z-brush, Houdini).
* Strong understanding of the latest 3D art production workflows and techniques.
* Passionate about gaming, with a deep understanding of different game genres and art styles.
* Excellent communication and collaboration skills.
* Ability to work independently and as part of a team.
Desired but non-essential:
* Mastery in C# and Python.
* Created tools in Blender.
* Technical Animation Skills (Rigging, skinning, scripting).
* Experience with JIRA.
If you are passionate about game development and have the skills and experience required for this role, we encourage you to apply today. We are committed to creating a diverse and inclusive workplace and welcome applications from all qualified candidates.
#J-18808-Ljbffr