For which tasks (responsibilities)?
* At least three years of experience as a level designer for projects with expedition mechanics
* Experience working in Unity
* Experience developing difficulty curves
* Experience adjusting game balance and content consumption rates
* Understanding of basic product indicators (CPI, LTV/RPI, Retention, ARPU, ARPPU)
What kind of professional are we looking for?
* Creating interesting and unique level designs, taking into account the game's overall concept and style
* Configuring expedition s and writing the documentation for them
* Taking part in the analysis of expedition results based on analytics data
* Joint work with project specialists (GD, art, narrative)
Why do we enjoy working here?
* Remote/hybrid options: you can work at our comfortable offices or remotely in Georgia or Montenegro
* Professional growth: we offer English lessons with an instructor, pay for trips to professional conferences, and partially reimburse employees for education
* Flexibility: sometimes you just want to try something new. We get it, so we'll support you if you decide you want to switch to a new position, role, or project
* Teamwork: we value the expertise of every member of our team, so we really listen to each other
* Data-driven decision-making: all our product-related decisions are ultimately based on metrics, not subjective feelings
* Plus all the standard stuff: official employment, health insurance, and partial reimbursement for your gym membership