What are you working on?
* Genres: Action, MMO
* Platforms: PC, Console
Team size and structure?
50+
For which tasks (responsibilities)?
* Create detailed and immersive locations based on art concepts and technical requirements in close collaboration with Level Designers, Concept Artists, and Tech Artists.
* Plan and create assets, scuttering world objects, and dressing.
* Crafting unique props, foliage, natural objects, and modular architecture kits.
* Collaborate with the team to meet both artistic and performance goals, while maintaining consistency with the game’s vision.
What kind of professional are we looking for?
* Minimum of 5 years of experience as an Environment Artist in the game development industry.
* A portfolio showcasing locations created in Unreal Engine.
* Experience in planning and creating modular kits and locations.
* Extensive experience with Unreal Engine, including asset implementation, scuttering tools (PCG, Errant Worlds), and a solid understanding of shaders.
* Excellent understanding of PBR workflows.
* Proficient in modeling, sculpting, and texturing using industry-standard software (Substance Painter and Designer, Blender/Max/Maya, Zbrush).
* Good understanding of game metrics and how they apply to environment design.
What are the conditions and bonuses?
* Competitive salary based on experience.
* Flexible working hours and fully remote.
* Collaborative and supportive team environment.
* Creative freedom and the opportunity to bring your ideas to life.