For which tasks (responsibilities)?
Rabbit Games aims to become the preferred co-development game studio for developers and publishers across the globe. Leveraging our extensive expertise in PC, mobile and console titles, we strive to co-develop some of the world’s leading gaming brands. Our international and diverse team endeavours to create gaming experiences that leave a lasting impact on players.
We excel not only in the development of Soulslike, PVP, Co-op shooters and RPG games, but we also have a genuine passion for playing them.
What kind of professional are we looking for?
* Lead the design and implementation of gameplay mechanics, systems, and progression tailored for session-based and cooperative experiences.
* Develop detailed game modes, balance team-based interactions, and optimize matchmaking systems.
* Oversee the creation of levels and scenarios emphasizing vehicle gameplay dynamics.
* Document gameplay systems and mechanics in detailed Game Design Documents ( GDD ).
* Collaborate with developers, artists, and analysts to ensure the quality and consistency of game concepts.
* Mentor junior designers and establish design standards and best practices within the team.
* Analyze player feedback and in-game data to refine and enhance gameplay experiences.
* Balance and fine-tune in-game systems, including vehicle parameters, economy, and equipment.
* At least 5 years of experience in game design, with a proven track record of successful projects.
* Strong expertise in designing game systems, progression, and meta-game elements.
* Proficiency with level design tools (e.g., Unreal Engine or other editors).
* Experience with cooperative, session-based, and vehicle-focused gameplay.
* Ability to lead teams and manage complex design processes.
* Analytical mindset and a keen eye for detail.
* Excellent communication and leadership skills.
* Proficiency in English (Upper-Intermediate or higher).
Preferred Qualifications:
* Experience leading projects with PVP, PVE, or asymmetric game modes.
* Familiarity with session-based game design principles, including monetization and player retention strategies.
* Proficiency in analytics tools for evaluating gameplay effectiveness.
* Knowledge of scripting languages or Blueprints.
* Proven ability to develop unique mechanics or nonlinear gameplay experiences.
What are the conditions and bonuses?
* Remote, hybrid or onsite work in Poznan or Warsaw (Poland)
* B2B
* Paid leave: 20 days per year
* Start your workday anytime between 9am to 12pm
* Co-financing of sport cards