Role Outline A truly unique opportunity to join a high profile robotics company, renowned for inventing the world’s most engaging interactive humanoid robot, Ameca. Engineered Arts value the creative and technical elements of product development in equal measure, our superpower is combining them to unleash the most engaging user experiences. We create leading edge robot hardware with unparalleled fidelity, and the advanced operating system and development platform which brings it to life. The sheer popularity of Ameca, coupled with the global boom for generative, conversational AI means we are expanding our operations globally. All Ameca robots are designed and manufactured at our HQ in Falmouth, Cornwall. Much of the parts manufacture is conducted on-site, however as we grow we are outsourcing more part manufacture to increase capacity. All final assembly and commissioning work carried out at HQ. We are seeking an experienced Quality Control Engineer to oversee the quality of our manufactured products, from parts coming off our machines in-house, to sub-contracted parts, off the shelf components, sub-assemblies and final full-robot assemblies. This role will be responsible for ensuring that every robot is fit for use and is sent out into the world to dazzle and delight all who meet it. This is an exciting time in our evolution and as a scale-up business, this role has the opportunity to grow along with our operations, to define the processes we require now and in the future and own the production QA/QC function. Main Responsibilities Quality control Process management Design process validation Quality issue identification and resolution Challenges Building processes for current needs but with future demands in mind Understanding the issues and working with internal and external teams to resolve them Looking ahead to incoming designs and R&D projects to identify upcoming requirements Qualifications, Knowledge, Key Skills and Experience Essential Experience in a QA/QC oriented role Experience of hardware manufacturing Experience crafting policies and procedures Knowledge of Quality Management Systems and ISO9001 requirements Knowledge of mechanical drawing and tolerancing standards (GD&T) Working with global supply partners on quality management of subcontracted parts and assemblies High attention to detail and well organised Desirable Prior hands-on engineering experience such as manufacturing, electronics or assembly engineer roles Use of parametric CAD packages, particularly Autodesk Inventor Understanding of electronics circuitry, schematics and/or eCAD systems such as KiCAD Use of optical and tactile CMMs Useful ISO9001 auditor Experience of robotics manufacturing Interest in humanoid robotics About Engineered Arts Engineered Arts is the leading manufacturer of full-size humanoid robots used for entertainment, education and communication. With 20 years of hardware and software development, our robots have been sold in over 30 countries worldwide with customers such as NASA, PwC, Meta and many more. Our Ameca robot is well known as ‘the face of AI’ and a social media viral success, taking advantage of the generative AI craze. Along with our ultra-realistic Mesmer range of animated figures our robots continue to surprise and excite visitors at museums, theme parks, visitor attractions and trade shows as well as aid leading universities with AI and robotics research. Our robots are poised to break into the future mega-expansion service robot segment, with applications such as front of house, receptions, check-in desks, information points and PoS. We are also exploring how our humanoid robot technology can disrupt other robotics sectors such as the growing cobot sub-segment of the industrial robotics market. Further to our hardware range we also offer our robots as a virtual offering. This virtual robot acts in exactly the same way as the real life robots. This allows our customers to use a mix of real and virtual characters and allows 3rd party developers to create new and exciting applications on top of our robot platform, opening it up to new use cases and market segments. We are a team of dedicated engineers and creatives striving to develop the very best experiences for our customers. Our internal motto is ‘ Be Wow ’, everything we do is fun, entertaining or surprising to encounter. We always push the boundaries of what is possible in humanoid robotics, researching and developing new systems and techniques to further their appeal. We explore and challenge the human perception of robots as well as the fear and discomfort and the excitement and joy life-like mechanical humanoids present.