Job Title: Mesa Graphics Software Developer
Job Type: Permanent
Location: Remote
Key Responsibilities:
1. Engaging with clients to discuss technology matters and representing our client at conferences and trade shows to showcase our leadership in the open-source domain.
2. Examining client challenges and devising solutions by harnessing open-source technologies and leveraging our clients technical proficiency.
3. Collaborating with the delivery team to define and scope client projects effectively.
4. Actively participating in open-source projects, contributing publicly to ensure our clients sustained technical excellence.
5. Acquiring a comprehensive understanding of customers' products, applications, technical strengths, business strengths, and target markets.
6. Comprehending client requirements while balancing time constraints, available technologies, resources, and adhering to open-source best practices.
Required Skills:
1. Hands-on involvement in making direct contributions to the Mesa 3D Graphics Library, including OpenGL, Vulkan, DRI, and Gallium drivers.
2. Proficiency in Linux, with a solid background in its use and administration.
3. Familiarity with open-source development practices and active engagement within relevant open-source communities.
4. Strong English language skills, both in written and verbal communication.
5. Capability to effectively collaborate and communicate in a fully distributed online work environment.
Desired Skills:
1. Beneficial experience with Continuous Integration (CI) tools such as Jenkins, LAVA, and GitLab CI, and proficiency in testing frameworks like Piglit, GL/Vulkan CTS, and dEQP.
2. Strong aptitude for self-learning to acquire a comprehensive understanding of our clients services, business model, project delivery life cycle, and other associated technical domains.
3. A Bachelor's degree (BS/BA) or relevant experience in an Engineering role.
#J-18808-Ljbffr