Reporting into the Associate Design Director, the Principal UI/UX Designer will build strong, collaborative working relationships with art, design, and engineering to ensure consistency, authenticity, and brand harmony across all systems and UI/UX?
* Partnering with production, you will manage the UI/UX roadmap
* You will coordinate the creation of the user experience across all aspects of the
game through cross-disciplinary collaboration with design, tech, audio, art and accessibility stakeholders.
* Analytical UX problem defining, researching & solving
Designing, prototyping and presenting user flows to both wireframe quality and high fidelity.
* Architecting technical requirements for features and ongoing design iterations.
* Contributing to the maintenance of a working UI design system.
* Collaborating with developers to ensure smooth design handover and assist in client-
side implementation where necessary.
* Generating and collating assets necessary to complete the UI to shipping standard.
* Using your experience to augment and build the skills and capabilities of the existing
UI/UX team.
* Significant experience in creating UI/UX within the games industry.
* Expertise with UI/UX design tools, for wireframing and interactive prototyping,
including Figma and other general design tools, such as Adobe Illustrator and Photoshop
* Comfortable working with strong-minded, creative and collaborative teams.
* Excellent creative problem-solving skills - creating simple solutions to complex
problems.
* Previous experience mentoring, upskilling and inspiring design team members to
excellence
* Exceptional communicator, with strong presentation skills and the ability to convey a
strong vision or idea to non-art stakeholders.
* You have a solid grasp of visual design and user interface design principles.
* You are highly self-motivated and directed., You have prior experience championing user experience design in a small UX team
* You can work with After Effects and have experience with motion graphics
* You have experience working with the Noesis GUI middleware
* Solid 2D Art skills preferred but not essential
We are Media Molecule, a multi-award-winning game developer and a proud member of the
PlayStation Studios family. We have a history of creating revolutionary games such as LittleBigPlanet, Tearaway and most recently, the BAFTA Award winning Dreams. It's a fantastic time to join us as we embark on our next adventure, defining and executing the vision for our next ambitious project and settling into our spectacular, newly refurbished studio in central Guildford. We are now searching for a talented Principal UI/UX Designer to join us on a 12-month contract., Embrace collaboration. Media Molecule loves a game jam, so we need team members that can work well together - sometimes across departments that don't traditionally overlap. Maybe you already work on a team, or manage a guild or play in a band - we'd love to hear how you get on collaborating with others. Be yourself. We are a studio that encourages our team think creatively, to play with new technology and jam on individual ideas. We love seeing the personality of everyone at Media Molecule so it's YOU and YOUR STYLE that we are interested in learning about. Go for it. Media Molecule is filled with people with all sorts of previous experiences - straight from university, from jobs outside the industry, from AAA studios and indie ones, etc. We are after people who fit the roles we are hiring for not a specific number of years in the industry. Some roles benefit from certain experience, of course, but otherwise we are very open. We make creative games, and creativity is something we all enjoy. If you are interested then please apply - and don't forget that portfolio!
On top of all the things we already mentioned, you'll also get to be part of a talented, diverse team of people, get a tip top benefits package, including private health and life insurance, income protection and all that jazz, a competitive salary, a winning bonus scheme, a personal development fund, being a name and not a number, free lunches, organic fruit, and really comfy chairs. Our main studio is based in Guildford, and we now also have a small office in Brighton.