We are looking for a Rendering Engineer to join a world leading technology company at their technology centre in Cambridge. You will be contributing to the development of cutting-edge rendering algorithms for their GPU. This role involves designing, implementing, and optimizing rendering techniques for mobile platforms. As a Rendering Engineer your responsibilities will include: Collaborate with cross-functional teams to develop and prototype rendering algorithms. Optimize GPU subsystem and SoC-level performance for enhanced rendering efficiency. As a Rendering Engineer your skills will include: Master’s or PhD in Electrical Engineering, Computer Science or similar domain Strong understanding of rendering algorithms and game graphics pipelines Experience in developing advanced rendering algorithms Proficiency in graphics APIs; e.g. OpenGL ES, Vulkan & Metal Understanding of mobile GPU architecture is a plus Experience with Unreal Engine 4 or 5 is a plus Feel free to also refer someone you may know who could be good for the role. If they are successfully placed, we offer a great referral scheme Key words – Rendering Algorithms / Computer Graphics / Vulkan / OpenGL ES / Metal / Unreal Engine / GPU Architecture / Super Sampling / Ray Tracing By applying to this role, you understand that we may collect your personal data & store & process it on our systems. For more information please see our Privacy Notice .