We are looking for an experienced Real-Time Rendering Pipeline Developer to join our team at microTECH Global LTD. As a key member of our graphics and GPU development team, you will be responsible for designing and developing innovative solutions to optimise real-time rendering pipelines and deliver exceptional performance.
The ideal candidate will have a strong background in computer graphics, experience in the design and development of middleware based on Vulkan (preferred), OpenGL ES, OpenGL, or DirectX, and a solid understanding of computer graphics pipelines and modern mobile GPU architectures.
**Responsibilities:**
* Design and develop innovative solutions to optimise real-time rendering pipelines.
* Implement standard features and extensions for the Android Graphics stack (SurfaceFlinger, SKIA, HWUI, etc.).
* Analyse different graphics workloads, identify bottlenecks, and optimise for performance and power usage.
**Requirements:**
* A degree in Computer Science, Electronics, Natural Science, Mathematics, Engineering, or any related discipline.
* A proven track record in real-time embedded software development - preferably for mobile devices – with a good understanding of the latest development environments.
* Expertise in computer graphics with experience in the design and development of middleware based on Vulkan (preferred), OpenGL ES, OpenGL, or DirectX.
**Estimated Salary:** $125,000 per annum.