Apple’s GGD (Graphics, GPU and Display) Software team provides the graphics software foundation for all of Apple's innovative products, including iPhone, iPad, Apple TV, Mac, and Watch. Our responsibilities encompass the frameworks, developer tools, and hardware drivers for the GPU and Display devices for all of Apple’s hardware.
Description
The Apple Framebuffer Driver team develops the display software driver for Apple's hardware technologies on all Mac products. We are looking for an engineer who is driven, curious, collaborative, and passionate about being on the cutting edge of new display technology. The successful candidate will be a problem solver with a passion for excellence, quality, and attention to detail.
Minimum Qualifications
* Excellent programming skills and knowledge of C/C++
* Development experience on Linux or macOS
* Experience using and implementing general operating system concepts and strong kernel-mode device driver development skills
* Experience with systems engineering or low-level hardware, firmware, and driver programming
Preferred Qualifications
* Excellent software design, problem solving, and debugging skills
* Experience with embedded systems
* Experience with parallel and asynchronous processing
* Experience with hardware bring-up and debugging
* Knowledge of scaling, filtering, and video formats a plus
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