Responsibilities
1. Lead the design process and seek methods for continuous improvement
2. Set the standard for systemic, meta, and social design quality
3. Mentor other designers in the systems design process and craft
4. Craft new features and systems to boost engagement and conversion of our products
5. Tune and balance the wider game economy to provide the highest quality player experience and amplify product performance
6. Evolve and iterate on existing features or systems leveraging data insight
Requirements
1. Proven ability to craft engaging gameplay, meta and social systems
2. Expert knowledge of game design principles, player psychology and the economics of play
3. Free-to-Play evangelist with a finger on the pulse of the market
4. Strong ability to create mock-ups/flows/prototypes to showcase new concepts & ideas
5. Excellent written and verbal communication skills
6. Knowledge of various ideation methodologies that leverage group creativity
7. Quality communication and cross-functional working standards
8. Get it done attitude, working in engine, sheets, or anywhere that's needed
9. Management or mentoring experience is advantageous
Benefits
Life at Hutch
Our HQ is in the heart of Shoreditch in central London. We have additional offices in Dundee and Mahone Bay, Nova Scotia. We're an agile, creative team with people at the core of our values. We reward our employees with:
1. Hutch is now a 4-Day Work Week company*
2. Flexible working hours
3. Remote working 2 days per week
4. Excellent salary
5. Private health care
6. Enhanced Maternity (18 weeks) and Paternity leave (6 weeks)
7. Access to mental health initiatives such as private mental health coaching
8. Support to learn, develop and progress within Hutch
9. Free snacks and drinks
10. Social events, game launch parties, Thursday night drinks and much more
*This will mean that Hutch employees will work a maximum of 4 days per week (30 hours/week) Mon-Thurs, with zero reductions in pay (compared to a 5 day working week).
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