3D / Environment Artist Start Date: Feb 2025 Contract Length: 12 Month Contract Location / Hybrid Working: Leamington Spa, 3 days a week onsite Pay Rate: Up to £260 per day Summary Trust in SODA has partnered with a client who is an innovative and dynamic studio dedicated to creating immersive and visually stunning worlds. They are seeking a talented 3D Environment Artist to join their creative VR/AR team and help bring their digital landscapes to life. If you are passionate about creating visually appealing environments and have a strong understanding of both artistic and technical aspects of game content, we’d love to hear from you Responsibilities: Design and create believable, engaging, and visually appealing environments and environment assets that resonate with our audience. Deliver production-ready content on time and to specification, including full environments, kit pieces, props, and their variants. Collaborate effectively with all members of the art and technical art teams, ensuring smooth coordination throughout the project lifecycle. Provide support and work closely with external vendors, offering constructive feedback on the technical and artistic aspects of their models and textures. Minimum requirements: Strong teamwork and communication skills, with the ability to accept and provide constructive feedback. A portfolio that demonstrates your expertise in environment creation and design, showcasing both artistic skills (the art) and technical delivery (the craft) of assets for runtime systems. Practical experience with setting up environment scenes and understanding the sub-object quality process, including delivering these assets to game engines while identifying and resolving any content-related bugs. Highly proficient in industry-standard software packages such as Maya, ZBrush, Substance, and commercial game engines. Exceptional artistic judgment and a solid understanding of form, mood, lighting, and composition, with the ability to adapt to and follow established art direction. Solid understanding of low-poly asset creation methods for real-time platforms, such as mobile and VR. Preferred requirements: Experience with scene lighting and optimization to ensure smooth performance and visual fidelity. Previous experience working with external contributors or outsourcers, managing asset feedback, and ensuring quality. Ability to add simple environmental animation and FX to scenes, enhancing the atmosphere and interactivity of the environments.