3D Environment Artist - 12-month contract - Leamington Spa (3 days in the office) - PAYE £35 per hour + holiday benefit
Requisition Description
Our client mission is to help people feel connected, anytime, anywhere. At the heart of this users can create, explore, and connect in an ever-expanding virtual world.
Critical to this mission is building the full environments for the worlds and the environment asset content that can be used by creators to build new experiences
As a Senior Environment Artist on the team, you’ll be working with a talented group of industry professionals leading the way in the emergent and creative space of Metaverse characters.
Must have:
* Portfolio Attached – Texturing breakdown of items they have made – example of scene put together and composition skill – low poly work
* Games experience
* Engine experience
* Deliver their own content and working in a stylized manner and take direction well.
* Substance designer
* Tackle the whole environment to trees, sky and ground
* Hold a vision and high craft
Responsibilities:
• Create believable and visually appealing environments and environment assets that delight our audience
• Deliver production content to time and to specification, including full environments, kit pieces, props and variants.
• Build strong collaborative working relationships with all members of the art and technical art teams in the the studio,
• Support our work with external vendors, collaborating and giving feedback on technical and artistic elements of their models and textures.
Minimum Qualifications:
• Strong teamwork and communication skills, ability to receive and offer feedback, ability to both follow and provide creative direction.
• Portfolio that demonstrates excellent environment creation and design skills (the art) and the delivery of this content to run-time systems (the craft)
• Practical experience and understanding of setting environment scene and sub object quality, and delivering these assets to game engines and identifying and solving any bugs related to the content.
• Highly proficient in relevant software packages, e.g. Maya, Z-Brush, Substance and commercial Game Engines.
• Excellent artistic judgment, and understanding of form, mood, lighting and composition, with the ability to represent this in a stylized way following established art guides.
• A strong understanding of low-poly creation methods for realtime platforms such as mobile and VR.
Preferred Qualifications:
• Experience with scene lighting and optimization
• Experience in working with outsourcers / external contributors.
• Ability to add simple environmental animation and FX to scenes