What are you working on?
* The name of the project(s): Postapocalyptic top-down shooter, role player game
* At what stage of the project(s)? alpha
* Genres: Action, Role-playing, Shooter
* Platforms: PC, Console
Team size and structure?
Our company is not big (about 80 people) but super professionals
For which tasks (responsibilities)?
* Develop and maintain detailed game design documents, including gameplay mechanics, core loops, progression systems, and monetization strategies.
* Design innovative and engaging features that enhance player retention, engagement, and monetization.
* Collaborate with the art, programming, and production teams to bring game concepts to life.
* Prototyping & Iteration:
o Create prototypes to test gameplay concepts and mechanics.
o Gather and analyze player feedback to iterate and refine game features for maximum impact.
What kind of professional are we looking for?
Experience:
* At least 2-3 years of experience in the game development industry, with a proven track record of delivering successful game projects.
* Experience working on one or more full-cycle game development projects, from concept to release.
Technical Skills:
* Game Design Principles:
o Strong understanding of game mechanics, player psychology, and core gameplay loops.
o Experience in designing levels, game systems, progression mechanics, and monetization strategies.
* Tools & Software Knowledge:
o Proficiency in game design and prototyping tools such as Unity, Unreal Engine, or other industry-standard game engines.
o Familiarity with project management tools like Jira, Trello, or Asana.
o Experience with documentation tools like Miro, Figma, or Confluence for wireframing and design documentation.
* Technical Foundations:
o Basic understanding of scripting languages (e.g., Lua, Python, C#) to collaborate effectively with developers.
o Knowledge of version control systems (e.g., Git, Perforce) is a plus.
* Art and UX Knowledge:
o Familiarity with visual design tools such as Photoshop, Illustrator, or similar software.
o Understanding of UX/UI principles and player onboarding best practices.
What is important for us in a person?
* Strong analytical and problem-solving skills to create innovative gameplay solutions.
* Excellent communication skills to convey design ideas clearly to cross-functional teams.
* Creativity and an eye for detail in crafting engaging and immersive player experiences.
Why do we enjoy working here?
* professional development atmisphere
* creative freedom and realisation
* the ability to influence the product
* working on cool projects
What are the conditions and bonuses?
* working remotely
The selection process
* quick interview process, 1st Wirth HRD and team lead, 2nd with CEO
* NO test task
* up to 2 weeks decision