What are you working on?
* The name of the project(s): BreakIt
* At what stage of the project(s)? Our game **"BreakIt"** is in the advanced development stage, 70% complete, focused on finalizing gameplay for Play Store, App Store, and WebGL launch.
* Genres: Hyper-casual
* Platforms: Mobile, Browser, Android, iOS
Team size and structure?
Our team has 6 developers, 1 tester, and 1 3D artist, all skilled in Unity, working collaboratively on hyper-casual games like **"BreakIt"**.
For which tasks (responsibilities)?
Target :
Support the project by implementing seamless ad integration, optimizing user experience, and enhancing monetization through strategic ad placements.
Responsibility Zone :
Integrate and manage ads across multiple mediation platforms, ensuring smooth functionality and tracking performance analytics to improve app revenue.
Tasks :
* Implement ad integrations using platforms like IronSource, Google AdMob, AppLovin, etc.
* Setup real-time ads and manage ad testing environments .
* Optimize ad placement to enhance user experience and revenue.
* Analyze ad performance through analytics tools like Firebase and Unity Analytics.
* Publish apps on platforms like Play Store, App Store, and WebGL .
* Monitor and adjust ads to ensure proper ad formats and monetization strategies are effective.
* Support the testing of A/B ad experiments to improve revenue generation.
Key KPIs :
* Successful integration of ads in the project.
* Ad revenue optimization (CPM, CPC, etc.).
* App launch and updates on multiple platforms.
* Efficiency of real-time ad implementation.
* Analytics tracking and report generation.
What kind of professional are we looking for?
* 0-1 years of experience as a Unity Developer or Ad Integration Specialist, with a focus on ad integration within mobile games.
* Experience working on hyper-casual games or similar fast-paced projects is a plus.
* Familiarity with ad mediation platforms such as IronSource, Google AdMob, AppLovin, and Unity Ads .
* Ability to integrate ads (banners, interstitials, rewarded videos) and manage real-time ad setups .
* Basic knowledge of analytics (Firebase, Unity Analytics) and the ability to track ad performance effectively.
* Experience in publishing apps to Play Store, App Store, and WebGL platforms is a bonus.
What is important for us in a person?
Desired Skills :
* Ability to work with Unity Engine and C# .
* Good understanding of monetization strategies in hyper-casual games.
* Basic understanding of A/B testing and ad optimization techniques.
* Knowledge of app store submission processes and app management tools.
Personal Attributes :
* Team player, with strong collaboration skills.
* Detail-oriented, able to maintain high-quality work and manage multiple tasks.
* Adaptability and quick learner, with a willingness to acquire new technical skills.
* Good communication skills, able to explain ideas and receive constructive feedback.
* Self-motivated, with a passion for gaming and game development.
Why do we enjoy working here?
What We Offer in Return:
* Creative Freedom : You will have the opportunity to contribute your ideas and influence the direction of ad strategies and game development.
* Ability to Influence the Product : Your work will directly impact the user experience and monetization strategies of the game.
* Clear Management : You will work within a structured team environment with transparent communication and defined goals.
* Professional Development Atmosphere : We encourage continuous learning, offering resources and mentorship to enhance your skills in Unity, ad integration, and game publishing.
* Cool Projects : You’ll work on exciting, innovative projects like "BreakIt" and "Flap Frenzy", which are designed to captivate global audiences.
* Professional Development System : We provide regular opportunities for growth, with access to internal training sessions, learning resources, and hands-on experience.
* Constructive Feedback : Receive regular, actionable feedback on your work, helping you grow professionally and refine your skills.
What are the conditions and bonuses?
Job Benefits :
* Holidays :
o The exact days will be discussed based on project deadlines and personal needs.
* Business Trip Prospects :
o Business trips may be required for game-related conferences or meetings, though at this stage they would be occasional. The frequency depends on project needs, but typically once or twice a year .
* Office Location :
o Our office is located in [Rajahmyndry] .
o Given the startup nature, remote work is an option, especially during the apprenticeship and internship periods, provided work deadlines are met.
* Office Space :
o The office is designed with an open layout to foster collaboration, but private spaces are available for focused work.
* Work Schedule :
o Flexible work hours with a core period from [8:00 PM to 11:00 PM] .
o Standard workweek: 40 hours .
o You will have the flexibility to adjust hours based on work requirements and deadlines.
* Remote Work :
o Remote work is available, especially during the apprenticeship and internship phases, with clear communication and productivity expectations.
* Health Insurance/Gym Compensation :
o As a startup, health benefits may be more limited. However, we offer basic health insurance or a gym membership stipend for those who join us as interns or full-time employees after the apprenticeship phase.
* Monetary Bonuses :
o Performance-based bonuses may be offered after the internship, depending on your contributions and the overall success of the game projects.
* Relocation Package :
o For employees who need to relocate as part of their role, a relocation package may be provided.
o In case of termination, relocation assistance will be considered on a case-by-case basis to help with return travel or home relocation.
The selection process
Interview Stages :
1. Stage 1 - Application Review :
o The first step is reviewing your resume and any relevant work (portfolio, GitHub, etc.).
o If selected, you'll be contacted by HR or the Hiring Manager for the next step.
2. Stage 2 - Technical Task :
o You’ll be given a simple test task (such as integrating ads into a Unity project or implementing a small game feature) to demonstrate your technical skills.
o Task duration will vary, but it will be manageable and relevant to the role.
3. Stage 3 - Interview :
o A quick interview with the Hiring Manager or Team Lead to discuss your task, background, and motivation.
o Focus on problem-solving skills, passion for gaming, and fit within the team .
4. Stage 4 - Final Decision :
o After reviewing your task and interview performance, you’ll hear back within 3–5 days with our decision.
Decision Speed :
* The decision is usually made within 3–5 days after the interview. We aim to keep the process quick and transparent.
Emphasis in the Cover Letter :
* Why you’re passionate about game development and why you want to join WildGame Creative Studios .
* Briefly mention your interest in Unity, ad integration, and game development .
* Showcase your enthusiasm for learning and willingness to grow with the team.