Technical Animator
Department: Animation & Cinematics
Employment Type: Permanent - Full Time
Location: Remote
Description
As our new Technical Animator, you will work closely with the programming and animation teams to implement animation using engine tools and animation authoring packages. This is a technical role, so you must be comfortable spending time on the technical side of production but at the same time have a good eye for animation. You will be working under the guidance of the Lead Technical Animator.
We’re an iterative development studio and you will need to be comfortable working in a fluid environment with competing demands. We also believe that the best games are made by diverse teams, and we welcome and encourage applicants from all backgrounds.
Key Responsibilities
* Create and maintain animation graphs.
* Integrate new animations into the current pipeline.
* Debug animation graphs to solve gameplay animation issues.
* Ensure animation quality is not compromised by limitations of technical processes.
Requirements
* Previous experience in games development, preferably with one shipped title under your belt.
* In depth knowledge of Unreal Engine.
* Experience with graph based systems and setting up graphs.
* Strong knowledge of Maya or Motion Builder.
* Debugging animation graphs.
* Good ability to write technical documentation.
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