Originally founded in 1999 as Free Radical Design our ambition and passion comes through as strongly now as when we first began. We are always seeking individuals who can emulate our values - passion, quality, and teamwork - which are embodied in our diverse and inclusive culture.
Even if you’re not sure that you meet all the criteria for a role, don’t be put off from applying - we want to hear from you. Our only requirement is that you work from the UK, and if you’re not here right now we can discuss relocation and sponsorship for some of our positions (if the role is eligible, it’s outlined in the advert below). Our studio is in Nottingham city centre and many of our roles can be offered on a hybrid or fully remote working basis – each role is different, so please refer to the advert below for further information. Our internal Wellbeing Committee and Mental Health First Aiders help ensure that our diversity is championed in a safe environment.
Regular / Senior Gameplay Tools Programmer
Dambuster Studios - creators of the number one BAFTA-nominated smash hit Dead Island 2 - has an exciting opportunity for a Gameplay Tools Programmer at a Regular or Senior level to join our highly talented Gamecode (Scripting, Cinematics and Interactions) team.
Role overview
Joining our team, you will drive the development and evolution of tools that empower our game developers. You will play a critical role in improving workflows, streamlining debugging, and ensuring consistency and efficiency in how our studio uses and builds upon Unreal Engine. This is an exciting opportunity to have a significant impact on the creative process, directly contributing to the development of exceptional gameplay experiences.
What we can offer you
* Core hours 9.30am – 4pm, remaining hours worked flexibly
* Workstyle: Studio, hybrid or remote within the UK
o If hybrid, you must live within 50 miles of our studio or be willing to relocate to within 50 miles
o If remote within the UK, you will be required to come into our studio as agreed with the hiring manager
* Holiday allowance that increases with service (to a maximum of 30 days plus statutory public holidays)
* Annual pay reviews
* Company pension contribution that increases with service
* Company enhanced full pay for maternity leave for the first 26 weeks (to qualifying expectant mothers)
* Clear career progression within Dambuster Studios
* Studio funded learning and development opportunities
* Modern game development environment with the latest technologies
* Vibrant, modern city centre location with good transport links
* Fully subsidised gym membership with Virgin gym (Nottingham)
* Annual Christmas party and Summer Family BBQ
* Quarterly company funded cross-team events
* Free financial advice
* Cycle to work scheme
* Weekly office treats, including breakfast on Monday and pastries on Friday
Responsibilities
* Be the primary developer of new gameplay tools for the studio.
* Take ownership of existing gameplay tools, maintaining and iterating on them.
* Build and share knowledge of Unreal Editor and the ways it can be extended or modified to assist development.
* Oversee collaborative gameplay and editor tools, empowering and supporting other developers.
* Collaborate with feature teams to gather requirements and identify new tool functionalities to support their workflows.
* Promote consistency in the presentation, user experience, and approach to tools development.
* Audit and advise on game data architecture, encouraging improvements and best practices.
* Re-orientate gameplay debugging functionality to make it more self-discoverable.
* Stay up to date with the latest Unreal Engine features and evaluate their potential for integration into tools pipelines.
Requirements
* Essential - Solid grasp of the Unreal Editor and its ability to be extended.
* Essential – Good C++ programming skills.
* Essential – Experience developing Unreal Editor tools and other applications within the context of game development.
* Essential – Great communication skills, alongside an inquisitive attitude towards the users of your output.
* Essential – Basic understanding of Unreal’s Slate UI framework.
* Desirable – Knowledge of, or experience with, Dear ImGui.
* Desirable – Experience writing documentation for tool users.
* Desirable – Deep understanding of Unreal’s Slate UI framework.
Dambuster Studios is an Equal Opportunity Employer. Anyone considering their next step in their career journey with Dambuster will receive consideration without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity or paternity, or membership in any other legally protected category. We strive to create an inclusive environment, empower employees, and embrace diversity. We encourage everyone to apply.
We operate a transparent recruitment process that removes barriers for those who require reasonable adjustments. If you require reasonable adjustments during the recruitment or onboarding process, or if you are successful in securing a position with us, please let us know what we can do to ensure your success.
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