The successful candidate will work with the art and programming teams to develop and maintain asset pipelines by:
* Work with the UI and Engineering teams to establish technical and aesthetic guidelines for UI content in the game, while bringing high-quality game UI mock-ups to life.
* Stay up to date on trends and methodologies in current and future graphics software and hardware to develop early planning of tools and processes.
* Help to develop tools to improve workflow efficiencies for UI Artists.
* Work closely with the production team to help them create realistic schedules for the UI Technical Art team.
* Collaborate with our UX/UI Designers and Programmers to implement frontend, in-game screens and animations to final quality.
* Mentor other members of the UI Technical Art and wider creative team to ensure they maintain best practices, processes, and procedures.
* Communicate memory and performance budgets and work with the UI team to ensure they are followed.
Required Experience
* Experience in a senior or management role on shipped PC or Console titles within a UI Technical Art team.
* Excellent communication and problem-solving skills.
* Strong leadership and mentoring abilities.
* Experience using 3rd party engines such as Unreal Engine.
* Extensive knowledge of 3D and 2D UI pipelines within games.
* Proficiency in 3D art tools such as Blender and 2D art tools such as Photoshop and Illustrator.
* Experience with scripting languages such as Python, Mel, and Max Script.
* A good understanding of shaders.
* Experience implementing layout designs into functional interfaces in a game engine.
Desired Experience
* Experience on AAA console games.
* Knowledge of Houdini.
* Familiarity with programming languages such as C#, C++, and HLSL.
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