Our client is seeking a Senior Graphics Engineer to join their Graphics Research Team, they are looking for Engineers who have experience with low:level graphics and GPU development on the Android platform.
Hybrid working, 3 days onsite and 2 days WFH.
Skills and Qualifications:
: Experience in real:time embedded software development, preferably for mobile devices, with proficiency in modern development tools and environments.
: Solid understanding of computer graphics, with experience designing and developing middleware using APIs like Vulkan (preferred), OpenGL ES, OpenGL, or DirectX.
: Familiarity with graphics pipelines and contemporary mobile GPU architectures.
: Strong programming skills in C/C++.
: Understanding of system performance analysis, memory management, multithreading, synchronization, and user/kernel mode interactions.
Responsibilities:
: Collaborate on the bring:up and evaluation of new devices, defining and implementing advanced UX requirements with cross:functional teams.
: Design and implement efficient middleware libraries using graphics and compute APIs such as Vulkan and OpenGL ES.
: Android Graphics stack, implement standard features and extensions.
: Optimise real:time rendering pipelines and deliver class:leading performance.