What are you working on?
* Genres: MMO, Adventure
* Platforms: PC
Team size and structure?
50+
For which tasks (responsibilities)?
* Create detailed and immersive locations based on art concepts and technical requirements in close collaboration with Level Designers, Concept Artists, and Tech Artists.
* Plan and create assets, scuttering world objects, and dressing.
* Craft unique props and modular architecture kits.
* Collaborate with the team to ensure assets are optimized and seamlessly integrated into the game world.
What kind of professional are we looking for?
* Minimum of 3 years of experience as an Environment Artist in the game development industry.
* A portfolio showcasing locations created in Unreal Engine.
* Strong experience with Unreal Engine, including asset implementation, dressing, and shader optimization.
* Excellent understanding of PBR workflows.
* Proficient in modeling, sculpting, and texturing using industry-standard software (Substance Painter and Designer, Blender/Max/Maya, Zbrush).
* Strong organizational and collaboration skills.
What are the conditions and bonuses?
* Competitive salary based on experience.
* Flexible working hours and fully remote.
* Collaborative and supportive team environment.
* Opportunities for career growth and professional development.
* Creative freedom and the opportunity to bring your ideas to life.