Graphics Software Engineer - Pipeline/Tooling, Reality Labs (Avatars)
Reality Labs at Meta is building products that make it easier for people to connect with the ones they love most, enjoy top-notch, wire-free VR, and push the future of computing platforms. We are a team of world-class experts developing and shipping products at the intersection of hardware, software and content. As a Graphics Software Engineer on the Reality Labs (Avatars) team at Meta, you can help push the boundaries of how people represent themselves and work, play and connect. Connecting with others is at the heart of the metaverse, and we're the people helping to define what that means.
Responsibilities
1. Develop innovative graphics frameworks, algorithms, and tools to maximize avatar quality and performance.
2. Partner closely with various infra, runtime, technical artist, and product teams across Meta to create real-time asset pipeline architecture.
3. Build tools and pipelines for generating user-customizable digital representations of people, animals, and objects targeting variable rendering parameters and end-user surfaces.
4. Write high-quality, performant, and maintainable code.
5. Collaborate with cross-functional engineering teams to deliver innovative augmented reality / mixed reality and mobile products.
6. Document and support graphics and tooling features.
Minimum Qualifications
1. 7+ years of graphics software engineering experience or 4+ years of graphics software engineering experience with PhD.
2. Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience.
3. 2+ years of technical leadership experience.
4. Experience with C/C++ programming.
5. Object-oriented and component-based design experience.
Preferred Qualifications
1. Experience delivering AAA Games or computer animated films, working on Asset Pipeline subsystems, performance optimizations, the Game experience, Tooling, or Middleware.
2. Experience with low level performance profiling and optimization.
3. Experience with character animation and behavior.
4. Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level systems.
5. Experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles.
6. Experience with any of DirectX/Vulkan/OpenGL/Metal.
7. Experience with AI and/or AI tooling in a game development context.
8. Experience with real world node-graph optimization problems and/or Compiler problems.
Compensation
$85.10/hour to $251,000/year + bonus + equity + benefits. Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.
Equal Employment Opportunity
Meta is proud to be an Equal Employment Opportunity employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, reproductive health decisions, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a protected veteran, status as an individual with a disability, genetic information, political views or activity, or other applicable legally protected characteristics.
Meta is committed to providing reasonable accommodations for qualified individuals with disabilities and disabled veterans in our job application procedures. If you need assistance or an accommodation due to a disability, fill out the Accommodations request form.
Apply for this job and take the first step toward a rewarding career at Meta.
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