ABOUT GUNZILLA GAMES
Founded in 2020, Gunzilla Games is the independent AAA video game developer and publisher behind the free-to-play mobile game TECHNOCORE, the gamer-first blockchain GUNZ, and the upcoming next-gen battle royale Off The Grid, in three metropolitan locations: Frankfurt, Germany (HQ); Kyiv, Ukraine; and London, UK. The company is helmed by CEO Vlad Korolov and CSO Alexander Zoll. Gunzilla is built on the desire to innovate and push the limits of the games industry.
Gunzilla's formidable team of talent comes from a variety of industry-leading studios and publishers (Ubisoft, Electronic Arts (EA), THQ, etc.) as well as Oscar-nominated screenwriter, director, and producer Neill Blomkamp, Chief Visionary Officer, and the author of the Altered Carbon series, which has been adapted into a popular Netflix show, Richard K. Morgan, Script Writer.
The Gunzilla Leadership team includes well-known industry professionals like Timur Davidenko, Chief Technology Officer (Far Cry, Warface, and Crysis), Dmitriy Markov, Technical Director (Metro Exodus, ARKTIKA.1), Volodymyr Savin, Audio Director (Cut the Rope, Metro Exodus, HBO's Chernobyl series), Petr Cherkes, Creative Design Director (The Last of Us, Uncharted 3, Star Wars: The Old Republic), Krasimir Nechevski, Animation Director (Adam, Book of the Dead), Nikolas Gekko, Lead Art Director, (Call of Duty: WWII, Halo Infinite, Destiny) and Kiran Pulicheri, Technical Art Director (Control, Far Cry 6).
OUR VALUES
* Players First & Foremost. We aim to create titles that players love and get lost in, so our games are developed with them in mind from the start.
* We Believe in Our People. We believe in building strong teams of self-motivated individuals empowered to work at their best in a supportive environment; when we're strong together, we thrive together.
* Commitment to Engagement & Quality. We are deeply passionate about what we do, ensuring we produce next-generation experiences of the highest calibre.
* Make Bold Moves & Innovate. We strive to make bold moves and push technology to its limits; there are no wrong steps if the outcome redefines the boundaries.
* Open & Honest. We believe in building trust through transparency and honest communication. We're proud of who we are, what we stand for, and what we're building.
ABOUT THE JOB
Gunzilla Games is looking for a passionate Lead UI Artist to us to work alongside our Director of UI leading our UI Art team on our game OTG (Off The Grid), an all-new AAA Battle Royale 2.0 third-person shooter, available as Early Access on PlayStation®5, Xbox® Series X|S and PC now.
You and your team will be responsible for generating mock-ups, prototypes, design systems and implementing AAA quality UI Art in Unreal Engine 5. You will work with a multidisciplinary team to ship these features in our game.
RESPONSIBILITIES
* Lead UI Art on a product team and inspire, mentor, and manage a team of UI Artists.
* Be accountable for the quality and consistency of UI Art produced on the product team.
* Work collaboratively with UX Design, Tech Design, and Code to create AAA quality UI experiences.
* Actively participate in the creation and implementation of design systems, game menus, HUD elements, Iconography, UI materials and shaders, UI animation, and motion design.
* Contribute to shipping product team features on time and to quality.
* Flag new and emerging design patterns or systems from the product team to UI Art Directors.
* Collaborate with the greater UX/UI Department to ensure consistency and quality is maintained across the product.
REQUIREMENTS
* 7+ years of experience designing, implementing in-game UI, working in agile environments, and on multi-disciplinary teams.
* 2-4 years of experience managing a team of UI Artists.
* Extensive experience with 2D art and authoring tools like Figma, Photoshop, Illustrator, and AfterEffects.
* Degree in Graphic Design, Human-Computer Interaction, Interactive Media or equivalent work experience as a User Interface artist.
* Experience implementing AAA quality UI Art in Unreal Engine or other comparable game engines.
* Portfolio demonstrating a keen eye for Motion Design and animation.
* Experience with building shaders and materials in Unreal Engine or comparable game engines a bonus.
* Experience in creating 3D game assets in software a bonus.
GUNZILLA OFFERS*
* Unlimited Paid Vacation
* Paid Sick Leave
* Flexible Working
* Work from Home
* Health Insurance
* Bonuses
* English / German Courses
* Public Transportation
* Relocation & Accommodation Support
* Office Perks & Gym Membership
*Some benefits may vary depending on Location & position
COME AS YOU ARE
Videogames are for everyone, so everyone should have the opportunity to create them. We're looking for a huge variety of unique life experiences to help shape the worlds we're developing, so promise your application will be given the same consideration as everyone else's, regardless of your background.
THE RECRUITMENT PROCESS
Here's what you can expect when applying at Gunzilla.
* Click on "Apply Here" on the page of the role and send us your CV via email.
* If selected to move to the next stage, you'll be contacted by a member of our recruitment team.
* Some roles require a competency test, which the recruitment team will support you on.
* Zoom interviews will be conducted by your hiring manager, or you'll be invited to meet us at our recruiting studio.
* Following your interview, we'll contact you either way.
* If the interview went well but we feel you aren't suited to the specific role, we'll retain your details (with your permission) for future consideration.