About the role
As a Lead Concept Artist at Fortis Games, you will work closely with the Art Director to help conceptualize the visual style of our mobile games. You’ll bring your expertise as a visionary, designer, and storyteller to lead a global team of passionate artists to visually communicate and maintain a stylized art direction throughout the creation of world-class environments, characters, props, and key art marketing materials.
What you’ll achieve
* Collaborate with the Art Director to establish and execute the artistic vision of a game.
* Create designs for characters, creatures, props, and environments to elevate the gameplay and overall player experience.
* Gather and catalog references, conduct competitive analysis, and formulate research strategies under the lead of the Art Director.
* Understand and evangelize the visual style of the game, sharing knowledge with the team to ensure that the vision and directions are clear and understandable.
* Collaborate with other leads and team members across various departments to problem-solve and help steer the conceptual direction into the final game experience.
* Lead the Concept Art team, guiding other artists through both mentorship and constructive critique.
* Schedule, prioritize and monitor tasks for your team.
* Work closely with the Design, 3D Asset, Environment, and Character teams, joining their design processes and resolving visual problems that arise during production.
* Benchmark quality assets covering all aspects of style guides, creative briefs, concept design, key art, illustration, and experiments adhering to the overall art direction.
* A visual style that has broad appeal while being distinct and memorable. We aspire for our original IP to have the potential to cross over into multiple games, genres, and media.
* A well-led team of artists who feel informed, challenged, and supported to do their best work.
* An efficient and scalable art pipeline that can provide a foundation for future games shaped by constructive feedback and implemented solutions.
What you’ll need to be successful
* Outstanding 2D drawing skills and a good aesthetic sense with a solid understanding of how concepts translate into 3D game assets.
* Top-notch technique and thorough knowledge of anatomy, perspective, composition, color theory, shape language, mood and tone and textures.
* Solid understanding of technical constraints, and terminology.
* Mastery of industry-standard digital painting tools such as Photoshop
* Ability to turn ideas into images, coupled with a desire to push the envelope.
* A portfolio showcasing a range in styles that leans heavily towards stylized work.
* Commitment to the project and a desire to find the best possible way of inspiring others.
* Ability to communicate your creative vision, process, decisions, and rationale to team members and cross-functional stakeholders in a way that inspires and motivates.
* Enthusiasm for directing, mentoring, and otherwise elevating the people around you to do their best work.
* A natural curiosity and eagerness to learn - we believe this is essential to our ability to stay ahead of the market and value this over years of experience.
* We expect our leaders to continue being students of their craft and the game spaces they’re working in.
* You should be aware of the latest trends and have a strong perspective on how they relate to our current and future projects.
* Have deep experience as a concept artist in games and/or related industries
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