We want you to #JOINTHEREBELLION!
For 30 years we’ve been creating incredible video games at our multiple studios, but Rebellion is more than just games. We have our own film studio, we create board games, publish books, and through 2000AD, publish comics and graphic novels such as the amazing Judge Dredd.
We're looking for passionate and experienced Environment Artists looking for their next exciting challenge!
With multiple ambitious unannounced projects in development, we are looking for skilled Environment Artists who can help shape immersive, high-quality environments that engage players and elevate the visual experience. If you have a keen eye for detail, a passion for storytelling through environments, and the ability to work within technical constraints, we’d love to hear from you.
Whether you specialise in hard surface modeling, organic sculpting, or a blend of both, we’re always keen to hear from talented artists who want to push the boundaries of world-building in game development.
This exciting opportunity can be based out of any of our studios in Oxford or Warwick, offering flexibility, collaboration, and the chance to work with a world-class team! We can provide a relocation package, including moving assistance, temporary accommodation, and full support to ensure a smooth transition to your new environment.
We believe in the power of face-to-face collaboration and encourage working from our Oxford headquarters. However, we understand that flexibility matters, so we’re open to discussing hybrid options based on individual needs.
Requirements
* Professional experience in the gaming industry, with a track record that includes at least one AAA/AA title for console or PC.
* Adept at hard surface modeling techniques alongside organic asset creation.
* Strong grasp of environment composition, lighting, and storytelling elements that breathe life into game worlds.
* Well-versed in industry-standard 3D software, including 3D Studio Max, Maya, or Blender.
* Experience with sculpting tools like ZBrush or Mudbox for crafting high-resolution assets.
* Familiar with real-time PBR workflows, encompassing texture baking, shader/material setup, and optimization tailored for game engines.
* Skilled at transforming concept art and references into fully developed 3D assets.
* Understanding of rendering budgets and technical limitations to ensure assets are performance-optimized.
Benefits
We offer an extensive benefits package to our team including:
* 22 days holidays + Christmas closure (typically 4 days) & Bank holidays (increasing with service at 5 years – one day each year until you reach 31 days)
* Private Medical Insurance, healthcare cash plan, including dental and Vision
* Life Assurance, Income Protection & Critical Illness Cover
* Enhanced Family Leave
* Interest Free, Tax-Free loans
* Enhanced Pension Scheme
* EAP a range of Mental Health and Wellbeing Support
* Plus loads more… including a wide range of discounts, freebies, and social events!
If you are interested in working at Rebellion, but this role doesn’t sound quite like you, we’re recruiting for a range of positions across the studio and we’re always happy to receive speculative applications via our website. Visit our Careers website to view all our live vacancies: Rebellion: Careers
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