For which tasks (responsibilities)?
* Contributing to the development of the project's battle mechanics
* Balancing specific battles and the overall combat difficulty curve in PvE and PvP missions
* Balancing characters and their abilities
* Carrying out post-release balance control for new features and content using analytics tools
* Conducting in-game battle balance analysis, independently and with the help of analytics tools, suggesting changes and revisions
* Creating ToRs for developing analytics dashboards and implementation control
* Supporting documentation on game balance, including tables and diagrams
* Working with producers, game designers, level designers, and analysts to develop and optimize game balance
What kind of professional are we looking for?
* Work experience as a game designer on mid-core battler projects, including direct work with balancing combat systems and characters
* Work experience using analytics tools for evaluating and correcting game balance, and an understanding of key metrics and how they interact
* Knowledge of mathematics and statistics
* Advanced knowledge of balance calculation tools (Excel/Google Spreadsheet) with multiparametric formulas
* Good understanding of the mid-core market and its audience (battler, RPG, survival)
What we'd like:
* Technical background
* A portfolio of successful mobile projects within the f2p battler, RPG, or survival genres and projects with a high amount of configurable parameters
Why do we enjoy working here?
* Remote/hybrid options: you can work at our comfortable offices or remotely in Georgia or Montenegro
* Professional growth: we offer English lessons with an instructor, pay for trips to professional conferences, and partially reimburse employees for education
* Flexibility: sometimes you just want to try something new. We get it, so we'll support you if you decide you want to switch to a new position, role, or project
* Teamwork: we value the expertise of every member of our team, so we really listen to each other
* Data-driven decision-making: all our product-related decisions are ultimately based on metrics, not subjective feelings
* Plus all the standard stuff: official employment, health insurance, and partial reimbursement for your gym membership