CoreAnimation macOS Applications Engineer
Cambridge, Massachusetts, United States
Software and Services
Apple’s GGD (Graphics, GPU and Display) Software team provides the graphics software foundation for all of Apple's innovative products, including iPhone, iPad, Apple TV, Mac, and Watch. Our responsibilities encompass the frameworks, developer tools, and hardware drivers for the GPU and Display devices for all of Apple’s hardware.
Description
Core Animation is the graphics compositing engine behind every Apple device that renders to a display. Our team is looking for an extraordinary software engineer to work on the technologies behind the iPhone, iPad, Mac, Apple Watch, AppleTV, as well as secret "black box" projects. By working at the core graphics layers in Apple's operating systems, you will have the opportunity to have a major impact on the end user experience for all Apple customers. As a tools engineer on the Core Animation team, you will work within a highly skilled engineering team in developing and maintaining prototyping tools that are critical for UI design and supporting UI development in current and future OS releases.
Minimum Qualifications
* 3+ years of experience developing AppKit applications
* Strong Objective C or C/C++ coding abilities
* Experience with UIKit and CoreAnimation
* Strong API design knowledge
* Experience debugging and optimizing applications
* BS or MS in Computer Science or Engineering or equivalent years of experience
Preferred Qualifications
* Excellent communication and collaboration skills
* Fundamental knowledge of GPU programming is preferred
Additional Requirements
Apple is an equal opportunity employer that is committed to inclusion and diversity. We take affirmative action to ensure equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant.
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