Overview
We have an exciting opportunity for an enthusiastic C++ or Rust Software Engineer to help us develop high performance, cross-platform, spatial analysis and visualization capabilities for mobile and desktop devices, leveraging the latest General-Purpose Graphics Processing Unit (GPGPU) technologies.
Esri is the world leader in Geographic Information Systems (GIS). Our ArcGIS MapsSDKs enable developers to bring high-performance, fully-featured 2D and 3D mapping, analysis and visualization into their own applications. Bring your passion for parallel algorithms and C++ or Rust development to build fast, cross-platform, world-leading products like this using cutting edge technologies within a company that values innovation and actively invests in research and development.
Responsibilities
1. Innovate to articulate and solve complex problems
2. Design and develop high-quality software components that follow industry-standard design patterns, development methodologies, and deployment models
3. Apply and promote good software engineering practices such as test automation, modularization, simplification
4. Work effectively with members of other software development teams in an agile, interactive, and creative environment
5. Find, analyse, and fix bugs and performance problems whenever and wherever they occur
Requirements
1. 5+ years of commercial software development experience
2. Fluent in and passionate about modern C++ (11/14/17/20) or Rust
3. Track record of implementing high performance, parallel algorithms
4. Experience with scientific or GPU computation
5. Effective time management and organisational skills
6. Excellent written and verbal communication skills
7. Bachelor’s degree in Computer Science or related STEM field
Recommended Qualifications
1. Familiarity with GIS applications and technologies
2. Cross-platform development, profiling, and debugging
3. Understanding of scientific, spatial and graphics algorithms and software design patterns
4. Experience with CUDA, Direct3D, Metal, OpenGL, Vulkan, WebGL, or WebGPU, and compute shader programming
5. Experience with agile development methodologies (such as Scrum)
6. Master's degree in Computer Science or related STEM field
Compensation
Base salary is one component of our total rewards strategy. Compensation decisions and the base range for this role take into account many factors including but not limited to skill sets; experience and training; licensure and certifications; and other business and organizational needs.
A reasonable estimate of the base salary range is £48,000 - £78,000.
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