Game development is a growing industry that allows individuals to work towards creating their own games. The course is art-driven, focusing on the designing of characters and environments using industry-standard software. You will learn skills such as traditional art, animation, graphics, level design and 3D modelling and bring these skills together within the Unreal Engine. You will also write compelling storylines that give depth to your games, as well as developing relevant skills to succeed in university and the industry. We use a variety of theory and practical based approaches to assess you, including reports, presentations and practical assignments.
Start Date/s
01/09/2025
Entry Requirements
Five GCSEs at Grade 5 or above including English and Mathematics or a relevant Level 2 qualification.
Modules
1. Module A1: Skills Development: This unit helps develop learners' skills in game art and design in Unreal and 2D character creation and animation.
2. Module A2: Creative Project: This is a live brief where students produce a game aimed at a specific audience for a specific purpose.
3. Module B1: Personal Progression: In this unit, students produce a website portfolio and investigate future career options. They also produce a portfolio of evidence focused mainly on design and development.
4. Module B2: Creative Industry Response: Learners create a final project aimed at a specific audience for a specific purpose.
Assessment
The course is 100% coursework and has no exams. This allows for much more time and delivery on practical work and all aspects of the game production process, from pre-production to game art and design. Learners get ongoing feedback throughout the projects as well as summative feedback at the end of each unit. All coursework is assessed against the same five criteria for all units: informing ideas, problem solving, technical skill, professional practice, and communication. Finally, assessed work is graded at pass, merit, or distinction. The content of your assessment will be outlined on an assignment brief; the design of these will be explained during induction. For every assessment, there will be a clear deadline by which the work must be submitted to your assessor (course tutor). Your assessed work will be a mixture of both practical and theoretical coursework.
Career Opportunities
Animator, App Developer, Concept Artist, Composer, Games Designer, Graphic Artist, VFX, Architectural Visualisations.
Equipment Needed
Laptop or computer at home to complete written assignment work would be beneficial, a headset to listen to tutorials, and a portable hard drive to store your work.
Explore and experience how a real studio works in our studio-style club as you put your knowledge, skills, and behaviours into practice. Meet guest speakers from the industry who will give you feedback on your own work. Past visits include Paris, London, Royal Armouries, and TwitchCon in Rotterdam.
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