Ref: ART04
Supermassive Games have produced some of the most recognisable and compelling storytelling titles in the world of AAA games. The BAFTA-winning Until Dawn, the cinematic masterclass of The Dark Pictures Anthology, the multi-award winning The Quarry, the action-packed rollercoaster horror VR titles Switchback VR and Rush of Blood to the world of Little Nightmares, and many more!
Time and time again, our incredibly talented and passionate team have delivered games that strike fear into all that dare to play.
We're now on the hunt for a Lighting Artist to join us here at Supermassive Games. Fancy joining our team and creating your own story?
A typical day will look like:
* Working with the Art Director to fully understand the visual style and visual goals for the project. (Creating visually stunning lighting solutions that fit the product Art Direction and are technically proficient and performant).
* Acting as an expert and figurehead for Lighting within the wider art team, helping to push visual quality and offering guidance when needed.
* Working with Production departments to set project timeframes by accurately accessing how long lighting tasks will take.
* Ensuring that Lighting workflows are planned appropriately, to meet project goals in the scheduled time, and achieve great results.
* Working with the Technical department to ensure lighting work is within budget and maintains performance goals.
* Being able to lead by example when needed, and producing amazing work to inspire the team
Background and skills that would best suit this position:
* Experience as a lighting artist, or equivalent senior artist role, working on at least one AAA title.
* In-depth understanding and practical experience of lighting in either real-time gaming engines or in high-end CGI productions.
* Strong technical understanding of real time rendering processes in modern game engines.
* Good understanding of the theory and application of composition.
* Unreal Engine, or similar (Unity, CryEngine, Frostbite, etc.)
* Maya or equivalent 3D modelling package
* A working knowledge of rendering engines such as Renderman, VRay, Mental Ray or Arnold would be useful.
* Preferably at least a shipped title as technical animator.
Why join us?
* 25 Days Annual Leave (3 of which are used when we close the studio for our end of year break)
* Private Medical Insurance (BUPA)
* Life Assurance (6 x annual salary)
* Salary Exchange Pension Scheme
* Employee Assistance Programme
* Income Protection
* Enhanced Family Leave (maternity and paternity pay)
* Generous staff referral scheme