Please note this is not a currently open role but we would like to hear from people who are available or would be interested in joining Framestore, also please be aware when applying that this role would be predominantly based in our office in London (UK) with travel required, so prospective candidates must be able to easily commute to the office. Our pre-production (FPS) services division enables filmmakers and showrunners to make early-stage, creative decisions that can then guide their entire production. We have over a hundred creatives, technologists and producers working across concept art, previsualisation, virtual production, in-camera VFX, techvis and postvis. This unique pool of world-class minds and skills allows us to serve as true creative collaborators, whether the production requires initial character design, logistical assistance for a single complex sequence or a ‘beginning to end’ offer that begins with concept art and culminates in our award-winning final VFX. Who We Are Framestore combines talent and technology to bring life to everything we create, whether in film, episodic, advertising or immersive experiences. Driven by creativity and inspired by the future, we set out every day to reframe the possible. The Role Technical Artists within our pre-production department sit at the intersection of art and technology, working closely with developers, visualisation, and VFX teams to create high-quality real-time content for feature films and episodic productions. As a Realtime Technical Artist, you’ll work with Supervisors to deliver high-quality real-time assets in Unreal Engine, focusing on shaders, lighting, and particle effects. Collaborating with character and environment artists, you'll contribute to asset creation and look development while ensuring best practices in lighting techniques. You'll be involved in developing tools, optimising workflows, and ensuring the best possible visual output in Unreal Engine. This role is based in the office, with travel required to work at the studios and potentially abroad. What you’ll do: Create high-quality 3D assets, built in Unreal Engine and in external DCCs like Maya or Houdini, modelling high poly, hard surface and organic forms as well as creating textures and shaders Working with Lookdev assets in Unreal Engine - you’ll create photoreal assets optimised for VP workflows and VR - focussing on PBR workflows, realistic lighting and performance optimisation Create high-quality, photoreal environments with bespoke kits and marketplace content for Level design Create high-quality light rigs for realistic and cinematic content Collaborate with Virtual Production TD team to benchmark, optimise and enhance performance in Unreal scenes and profile hardware (GPU, CPU, Network) Create and maintain clear and comprehensive documentation of workflows, processes and tools Develop in-engine tools to empower artists and increase workflow efficiency Help creating, maintaining and documenting the Unreal pipeline What we’re looking for: Demonstrable technical knowledge and strong creative and artistic skills Hands-on experience with look development, lighting, and rendering Complete understanding of Unreal Engine Experience developing with Blueprints Strong communication and organisational skills Ability to work in a fast-paced, deadline-driven environment Positive attitude towards learning and collaboration You might also have: Experience with procedural content generation, in Houdini or Unreal Engine Experience with virtual reality content creation On-set experience Experience developing in Python