The Studio: We are a video game development studio with offices in Guildford, UK and Utrecht, Netherlands. Sitting within the heart of thriving communities of game developers and publishers, we focus on quality and excellence, and our partners and players are always at the front of everything we do. Games are not just about gameplay. We believe in the importance of balancing every single aspect of a game that you, as a player will interact with; what you see, how you play and how it makes you feel. It couldn’t be a more exciting time to join us as we embark on a new unannounced project, pushing the boundaries of all aspects of the game to create a truly AAA experience. The Role We’re looking for an innovative Lead Environment Artist to join our talented team of artists. This is your opportunity to play a pivotal role in shaping immersive worlds on our AAA projects. You’ll have the opportunity to create rich, captivating environments and worlds that not only enhance gameplay, but that leave a lasting impression on our audience. As the Lead Environment Artist you will be leading a team of talented Environment and Lighting Artists with an enthusiastic and motivational approach. You will be a key player in pushing the project’s creative vision, that you will work on and influence with our Art and Creative Directors. What we’re looking to see on your CV: Proven experience in a senior world building or environment art position (Lead or Principal level), working on multiple shipped AAA titles across whole project cycles – from initial concepting to final polish. Deep understanding of environmental storytelling, scene lighting and composition, environment architecture, and player experience. Strong experience with industry-standard development tools: Unreal Engine, Substance Painter & Designer and Maya, 3DS Max or Blender. Ability to think critically and creatively, with a passion for pushing boundaries in game world design. Strong communication and feedback skills Experience working with and giving feedback to external teams. Creativity We would like to see a range of personal and professional pieces, with detail on your contributions and breakdowns. Excellent industry knowledge Bonus points for: Ability to quickly concept ideas - either through 2D sketches or rapid 3D visualizations. Experience developing visual prototypes. Experience establishing and developing new IPs from scratch. Experience working with existing IPs. Good understanding of gameplay and level design. Experience working with teams across different time zones. Experience managing multiple, complex projects You will: Spearhead the creation of detailed and immersive environments. Collaborate with our team of Designers, Artists and Technical Artists to deliver both gameplay and creative objectives. Develop and refine workflows, processes and tools. Consistently review designs and assets, providing guidance and constructive feedback where required. Mentor our team, and help foster a collaborative and creative environment. Bring your vision, expertise and experience to exciting projects. What you can expect from us: International AAA game projects Access to cutting-edge hardware Flexible/hybrid working (we work 3 days per week on site) Great increasing holiday benefits including Christmas Shutdown Discretionary bonus scheme Private Healthcare Plan including dental and optical support, mental health, online GP Pension Plan Life Assurance Flu Jab Vouchers Regular Team Incentives and Social Events Brand new Guildford office Access to a well-stocked fridge and snack cupboard Opportunities to work with our Netherlands office