GPU Software Engineer - Graphics / GPU Architecture / Vulkan / OpenGLES / Metal
We're partnered with a global leader in tech and mobile/wireless development, and they're looking for a GPU Software Engineer ideally onsite on a 1-year PAYE contract (Inside IR35) in Cambridge.
As a GPU Software Engineer, you will:
1. Work closely with other teams to implement algorithms and prototype on mobile platforms.
2. Propose and implement optimization solutions at GPU subsystem and SOC level.
Required skills:
* BSEE or BSCS required. MS/PhD in EE or CS preferred.
* Minimum 5+ years in graphic algorithm development, mobile GPU software development, or mobile GPU system optimization.
* Strong background in graphic algorithms, good knowledge of mobile game rendering flows and ray tracing.
* Good knowledge of mobile GPU architecture.
* Good knowledge of graphics and computer APIs (Vulkan, OpenGLES, Metal, etc.).
* Excellent team working skills, self-motivated and results-focused.
Desired skills:
* Game engine experience, especially Unreal Engine 4 or 5.
* AI and NPU knowledge, especially Pytorch experience.
* Experience in developing mobile games.
* Experience in advanced rendering algorithm development.
In return, you'll receive an excellent rate/yearly salary, working on some of the most advanced tech while collaborating with a team of extremely talented individuals.
If this sounds interesting and you'd like to learn more, click the link below to apply or email me with a copy of your CV on smouland@eu-recruit.com
By applying to this role, you understand that we may collect your personal data and store and process it on our systems. For more information please see our Privacy Notice (https://eu-recruit.com/about-us/privacy-notice/)
Seniority level
Mid-Senior level
Employment type
Contract
Job function
Information Technology, Engineering, and Other
Industries
Technology, Information and Media, Telecommunications, and Software Development
#J-18808-Ljbffr