We are on the lookout for a talentedSenior Technical Artist withspecialties in real time rendering.
You will besupporting our MR projects which aim to push the limit of whatsvisually possible in immersive virtual experiences. You will becomfortable working with common nodal interfaces or shader code todevelop performant scalable solutions to meet the creative goals ofthe project. Strong skills in material and lighting set up orcharacter animation are welcome as well as skills at communicatingwith artists on the appropriate workflows to achieve the desiredresults.
You willbe
* Helping the ArtDirectors define the look and feel of real time renderedprojects
* Design and proposesolutions to meet creative challenges that are also performant andscale well
* Produce efficientshaders that respond to light and camera in a way that achieves thecreative vision of theprojects
* Coordinate with thetechnical team to integrate materials and lighting inUnity
highlyproficient in
* Unity3D andprogramming for 3D DCCs like Maya MaxHoudini
* Optimisationtechniques for real time rendering on low endhardware
* Animationprogramming (interpolation motion constraints deformation)OR
* Shaderdevelopment in HLSL/GLSL ShaderGraph Unreal Material Editor
comfortable withone or moreof
* Workflows intraditional 3d DCC Applications(Maya/3dsMax/Houdini/Blender)
* Proceduraltexture authoring tools like Substance Designer QuixelSuite
* Texture paintingapplications like SubstancePainter
* Sculpting andpainting applications such as ZBrushMudbox
* Traditional 2Dauthoring applications such asPhotoshop.
bonusskills
* Mobile VR(ie Quest or Apple Vision Pro) and ARexperience
* Unity visualscripting
* Xcode developmentSwift UI Reality Composer
* 3D modelling and assetdevelopment at scale
* Assetpipeline tooling anddevelopment
* C# and/or Cand/or python
With apassion for experimenting with the latest technology and aportfolio of exciting visually complex and inspirationalwork.
Location:Hybrid or fully remote!Europe time zonehours.